Warwlock Portfolio
Science and Art
Developing Games and Creating Tools for Unity, Blender and Unreal Engine


Game Development Projects
Game jams have been a crucial part of my development process, providing intense environments to rapidly prototype and bring ideas to life. On itch.io, I've created some games for game jams under the pressure of time constraints. Alongside these, you can also find examples of my mobile game development, showcasing a broader scope of my work.
My latest game is Cog & Cipher: Mystrey of Uncle Oliver. I made this for Epic Mega Jam inside Unreal Engine. Find more at: Cog & Cipher at itch.io.
You can find all of my games and my game development journey at:
Game Development →Tool & Utility Development
My interest in tackling technical challenges extends to creating custom tools and solutions. I've developed some utilities beside game development.
Such as a tool for bridging the gap between Blender materials and Unity shaders, a replacement for Unity's standard post-processing with advanced features, and a system for bringing Blender's node-based workflow into Unity's Shader Graph. These projects demonstrate my ability to identify pain points in development workflows and engineer innovative solutions.
Find more at my Github Page →

Other Projects
Alongside my game development projects and tool development projects, I also worked on other stuff such as 3D modeling and 3D animations. I also tried to create a music for a remix contest.
I published all of my 3D work and game development projects on Youtube:
Check Out My Youtube Channel →